Change dynamic memory limit vray 3 rhino12/24/2022 ![]() (*) Render slaves can be added on the fly to the distributed rendering (*) DR can now be started as a BackBurner job (*) DR is now supported for Render-to-texture (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all) (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type (*) VRayLight objects now produce accurate motion blur when animated (*) VRayLight has a “Cast shadows” option (*) VRayLight has a “Simple portal” option that speeds up the rendering by considering environment color only (rather than tracing behind the portal) (*) VRayLight has an “Affect reflections” option to control reflection visibility separately from speculars (*) VRayLight has a “Cutoff threshold” parameter, which allows to reduce render times in scenes with many weak lights (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights (*) The installation has three options for the type of installation (full workstation installation render slave installation and license server only) (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.) (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation ![]() (*) By default V-Ray no longer uses rQMC sampling instead, a modified version of Schlick sampling is used (noise is reduced in certain situations) (*) Increased rendering speed for some types of scenes (*) Animation modes for the irradiance map (added two new modes “Animation (prepass)” and “Animation (rendering)” along with a paramter to control the blend between frames vrscene file format supported by the standalone version of V-Ray (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting (*) The Panorama Exporter utility did not work properly Īlso Worked On max 2008 without any problemĪfter install replace cracked dlls with original plugins (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong (*) Crash when rendering VRayLight’s with the scanline renderer (*) Crash at end of rendering when using VRayDomeCamera (*) Crash when rendering renderable splines (*) Restarting spawner on a machine causes clients to crash (when not rendering) (*) VRayMtl has texture maps for anisotropy and anisotropy orientation (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly (*) Incorrect rendering progress bar display in DR mode Download: (*) Issues with VRayDirt when baking very dense meshes (*) VRayProxy objects have a new “point” display mode (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008 (*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on (*) Objects with visibility<1.0 rendered brighter with GI than they should be (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only) (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map (*) Dynamic raycaster limit did not work properly for values above 4095 (*) Branched main development into 1.6x versions – 1.5x is only for minor fixes/updates to V-Ray 1.5 ![]() (*) VRaySun target line is now dimmed in the viewports when the sun light is off (*) Added “Soften” parameter to the BRDF parameters of VRayMtl (*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions (*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter
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